![]() ![]() ![]() In their attempt to create a more arcade-style WWE game, THQ ended up developing a worthy (though completely unrelated) successor to Saturday Night Slam Masters. And then they showed us the game, officially turning me into a believer. They are looking for a fast-paced experience that anybody can quickly pick up and play. Their inspiration was games like Street Fighter and Soul Calibur. Right from the get-go we were told that the developers (who largely came over from the now defunct Midway Games) were striving to make an original product. In fact, I dare say that this upcoming game may be the first wrestling game I'm genuinely excited about. I was pleasantly surprised that WWE All-Stars was not another simulator. While this style of wrestling game has its fans (many of which are no doubt rolling their eyes at my lack of WWE knowledge), the slow pace and eye for theatrics have always rubbed me the wrong way. I fully expected to be bored to tears by another wrestling simulator, something in line with the Smackdown vs. But none of this stopped me from attending the recent preview event for WWE All-Stars.Īs I walked into THQ's San Diego studio, I wasn't sure what to expect. ![]() I didn't grow up watching it on TV, I avoided most of the video games and if it wasn't for an all-expense paid trip to WrestleMania 25 (See: The Ten Things I Learned at the WWE Superstar Challenge) I wouldn't be able to name a single professional wrestler working today. Who knew that all it would take to get me excited about wrestling was air juggling? ![]()
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